![]() The higher-quality images generated are even more detailed than before, and on the backend, NVIDIA has moved to a game-agnostic system, so every individual game doesn’t need to be tested and trained before DLSS can be implemented. Version 2.0 of DLSS refined the technique’s application. It can output a much higher quality image. If you want to run a game at higher graphical settings or resolutions but are unsatisfied with the performance, DLSS lets you render your game at a lower resolution, getting the performance benefit of doing so. Though each individual game required “training” first on NVIDIA’s end, once NVIDIA’s AI could successfully recognize low-quality frames and use those to generate high-quality copies, by turning DLSS on, gamers had a lot more control over their experience.
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