What I need is someone to suggest a successful workflow, step by step for me. ![]() I also understand that at this time exporting alembic from Blender 2.78a (the latest) is the most problematic if I want all the rig points (there are 100s), materials and textures to come across. The character must be "match moved" within the live action. ![]() In reading many experiments, it sounds like the way to go is to export the animation sequence as either OpenEXR or. I would like to know the best workflow between Blender and Hitfilm so I can camera track and export "something" that I can composite into the live action layer in Hitfilm. My aim is to produce some live action sequences and composite the animated character into the live action scenes and add effects. I bought Hitfilm Pro 2017 last year when it came out. It is very organic, not a gun or a ship or anything like that. The model has a sophisticated rig with materials and textures. I'm fairly experienced in Blender and can produce some animation with his rig. I have hired a Blender digital artist and he has created a character model. I've been working on a film with a small team about two years and we're at the stage where we want to produce a teaser/trailer.
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